Do first person shooter video games affect the players perception of violence – Term Paper Example

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According to Travers (2008), adolescents from the ages of eight to 18 use over 40 hours per week on some form of media, not including homework or school assignments. In the past, TV was the main source of accessing media violence; however, today, video games have become more and more popular. Playing vicious video games is turning into more of a greater worry since empirical evidence proposes violent video games raise adolescent aggression (Travers, 2008). The three school shootings, which occurred in Arkansas, Kentucky, and Colorado, in 2008, expanded the urge to study the implications of first-person shooter (FPS) video games on teenager behavior.

McLuhan et al. (2001) reported the two shooters liable in the Columbine Massacre developed a modified version of the first-person shooter video game “Doom” and people found out that the actual shootings resembled the modified version. Also, the link between FPS games and latest school shootings supports the urge for investigation on the implications FPS games have on teenager behavior. Significance of Inquiry Investigation related to teenager aggressiveness is helpful in the effort of developing much safer and more educational environments in schools.

Research has revealed that violent video games enhance aggressive thoughts and behavior in teenagers (Travers, 2008). Research has also revealed that youth who are greatly exposed to vicious video games perceive the world as a hostile place and are more hostile to people, get into more quarrels with their seniors, perform more poorly in school and get into more fights (Happ et al. , 2012). Furthermore, evidence has revealed a connection between first person shooter (FPS) video games exposure and teenager violence exists (McLuhan et al. , 2001).

Nevertheless, investigation on the implications that different types of first person shooter video games have on teenager aggressiveness is still uncertain. The lack of convincing evidence on teenager behavior when exposed to diverse FPS video games forms the significance for this term paper and future research. This is important since future research on first person shooter video games can bring attention to practitioners and policymakers. Law makers can then strive to better control aggressive video games that might reduce teenager exposure to aggressive video games, inevitably easing adolescent violence. Theoretical Framework There are many reasons that justify why exposure to aggressive video game can enhance violence behaviors and thoughts in both the short and long run.

References

Anderson, C. A., Berkowitz, L., Donnerstein, E., Huesmann, L. R., Johnson, J. D., Linz, D., Malamuth, N. M., & Wartella, E. (2003). The influence of media violence on youth. American Psychological Society, 4(3), 81-110.

Barlett, C., Harris, R., & Baldassaro, R. (2007). Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play. Aggressive Behavior, 33(6), 486-497.

Ewoldsen, D., Eno, C. A., Okdie, B. M., Velez, J. A. Guadagno, R. E. & DeCoster, J. (2012). Effect of playing violent video games cooperatively or competitively on subsequent cooperative behavior. Cyberpsychology, Behavior, and Social Networking, 15(5), 1-4.

Happ, C., Melzer, A., &´ PhD, Steffgen, G. (2012). Superman vs. bad man? The effects of empathy and game character in violent video games. Cyberpsychology, Behavior, and Social Networking, 5(5), 1-5.

McLuhan, M., Fiore, Q., &Fairey, S. (2001). The medium is the message: An inventory of effects (5th ed.). Berkeley, California: Gingko Press.

Travers, C. (2008). The effects of reality vs. fantasy based first-person shooting video games on adolescent behavior. Retrieved from http://drum.lib.umd.edu/bitstream/1903/10106/1/Travers,%20Christopher.pdf

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